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I couldn't remember all of the games, but this is what I could remember...

About a week ago, I decided that despite my distaste for the format, I would
play in the double mox blue bell event. I call up Jeff Folinus saying we should
play GWSx, but with Force over Duress.

This might not make sense if you don't follow the mid atlantic metagame too
much. Pretty much, duress is the nut low right now. Mud and Bant Fish have taken
over as the top 2 decks making duress terrible. My logic is if I can win against
the two I should be fine. I am not terribly worried against blue decks since I
have bob, multiple tendrils, and forces main. This is the list we settled on. We
did  little testing but felt comfortable, being as we are both experienced
Tendrils players.

3 Underground Sea
4 Polluted Delta
2 Island
3 Swamp
1 Scalding Tarn
1 Tolarian Academy
4 Dark Confidant
1 Black Lotus
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
4 Force of Will
4 Dark Ritual
2 Cabal Ritual
3 Tendrils of Agony
1 Demonic Consultation
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Gifts Ungiven
1 Merchant Scroll
1 Chain of Vapor
1 Hurkyl's Recall
1 Rebuild
1 Necropotence
1 Ancestral Recall
1 Brainstorm
1 Time Walk
1 Ponder
1 Jace the Mind Sculptor
1 Memory Jar
1 Tinker
1 Timetwister
1 Yawgmoth's Will
1 Yawgmoth's Bargain

Sideboard
1 Slaughter Pact
1 Sphinx of the Steel Wind
1 Island
1 Hurkyl's Recall
1 Energy Flux
4 Duress
1 Extirpate
1 Yixlid Jailer
4 Leyline of the Void

Bluebell 45ish players.
rd 1: GW Fish
He gets down a truebeliever. I attempt my hand at a bob, but it gets STP. In a
few turns or so I am able to just chain of vapor the believer and set up a will.
 G2 I am able to just tinker for Sphinx, while having an active necro  and get
there.

1-0

rd 2: Dark times
g1: I keep a pretty loose hand, as does my opponent. He starts by pithing needle
naming polluted delta. This sets me back a turn as i have another one in my
hand. I eventually get a jar down and pass. I could have cracked it and had one
land untapped, having already playing my land but that seems bad. However, I
have a feeling that he might have vamp or demonic for the null rod in his deck.
This is confirmed when he vamps eot then casts Null rod. The game was pretty
much lost there.
g2:  He has turn two hexmage Dark depths. I tutor for chain. This is followed by
him demonic consulting for duress. He then tries to duress me. I attempt to
chain his hexmage in resp but he makes the good play and makes his token.  I
lose pretty handily.
1-1

rd3: Shop Painter
G1 he gets an early painter down, then a grindsone down but is stuck on 2 active
mana. I have a bob down that has been feeding me cards for 2 turns when I drop
it into 3rd gear and play will and just win.
g2: I side in Slaughter pact and Energy flux, he has turn one combo pieces, turn
two win. My bob in hand was looking really good until that happened.
g3: This game is sorta funny, I start with hurks, rebuild, mox, time walk,
landx2. I play land mox timewalk. then drop a land and pass. I cant exactly
remember but I hurks him eot after he drops some moxs and lodestone. On his turn
he plays his hand again and passes. I draw Vamp and pass, take 5 he drops
grindstone and passes. I think I might Gifts during this turn, but I am not sure
for what. On my turn I draw energy flux so I pass. I take 5 more then EOT
Rebuild him. On my turn I drop the EFLUX and pass. He keeps his  lodestone
around and sacs everything else. Apparently he can just kill me but neglects to
and passes. I upkeep vamp with my jet and emerald then play rit will, replay all
the moxs and lotus that was in my gy and win with tendrils.

2-1

Rd 4: MuD
g1 I keep an alright hand on the draw, it has lotus necro, and alot of basics
pretty much. He plays a sphere go, I play land lotus go. He plays another sphere
and passes.  I play land tap for a sapphire then try to cast necro for 4, when
it would cost 5. It was quite the misplay, and he plays tanglewire next turn and
i just scoop soon there after.
g2: I don't really remember this one, im on the play and win.
g3: He mulls and plays wasteland mana vault. I play lotus,  mox then academy. I
tap academy and play mystical for will. I then brainstorm with the remaining
mana for will. I then cast rit off the lotus and play will replaying the rit,
lotus mystical for tendrils, brainstorm it into my hand and win.  

3-1

rd 5: 75/75 Mirror against Jeff Folinus.
g1: He mulls to 5 while I keep lotus, mox, bob, and 4 land. I get a turn one bob
to stick then get a jar down. I crack with lotus and a land up. In my jar hand I
recall, but don't really get anywhere, so I just cast the Necro and he scoops.
g2: My hand is bonkers, I play a turn one gifts that gets me some fast mana and
a demonic tutor. I drop the lotus petal in my hand and  tutor for the will, then
demonic consult for a ritual which was the 7th card down. I then cast rit and
will and win from there.

4-1

rd 6: Dredge
Game one I timetwister and win on turn one, first die roll I won.
g2: My turn one jailer sticks around for enough time for me to assemble the
combo kill.  I sided out the 4 force and 2 bounce spell for 4 leylines and 2
jailers. You cant really support having force in the deck while boarding out so
many blue cards, not to mention its just kinda bad against dredge.

5-1

1/4 finals tezz
g1: He leads with library. I get down a bob and decide to timetwist. I have a
black floating and hit a mox and bob on my twister hand so I play another bob.
On his turn he drops 8 goblins from ETW and passes. I really did not see that
one coming. I attack with a bob, he takes it. I then play timewalk. On my extra
turn I attack with bob bobs and once again he takes. My life total is at 8, I
think, so by not blocking he guarentees a win on his turn. The 6 damage in the
past 2 turns he has taken has given me enough room for a mini tendrils to finish
him off.

g2: I duress him early on and see drain/force/misD/Will and some other stuff. I
play 2 bob while he isn't really doing much. I then get a jar into play and
break it on my turn. At this point I have pretty much fogotten about the Will in
his hand since I am jaring. I jar into a good few cards but not enough for an
obvious win. I have jace and a topdeck tutor so I can potentially make things
happen. Instead I decide to fatesteal him and pass with my 2 bobs in play. This
is a big mistake because he has will in his original hand and one other card
which I didnt know. However, I didn't even think about the will that could
potentially blow me out. I should have brainstormed and tried to get there this
turn as to not give him a chance to. After we discard our jar hands he casts the
mystery card which was gifts. He makes a  pile and I look at my notes and ask
him, you have will in ur hand? The answer was yes and I get blown out.

g3: He gets a bob down and counters my ritual that was going to cast necro. On
his turn he flips inkwell to his bob then thoughtseizes me and takes necro. EOT
I consult for bob and its like the 9th card, but I do remove lotus. After our
bob standstill he has taken some more damage putting him in mini tendrils range.
I have a crit in hand and draw demonic tutor. I cast the threshold crit which
resolves, then cast the demonic, which gets tendrils that puts him at one life.
On his turn he flips Tezz. Not that it matters in the case but he should have
forced the DT as it gives him a better shot at living, but as it turns out he
dies either way.

6-1

semi finals: Mud
g1: I play land mox timewalk, then on my timewalk turn cast timetwister. The
turn after I play bob. Bob  flips a rebuild, then a hurks the first two turns
its out. I am able to bounce, then bounce again and then will and win. Im not
too clear on this match
g2I mull to 5. My hand is Island, Swamp, Lotus, Sphinx, X. He starts out with a
chalice at one. I play my Island and Lotus and pass. I was really lucky this
whole match and that didn't stop here, as I drew bob. So I played my swamp, Bob
and passed. From here another thorn and chalice at 2 gets played. Bob gets in
there every turn and yields me a ton of lands. At some point he gets down a
staff and taps my bob so I cant attack, lucky for me I can hardcast my sphinx.
He is limited on mana, so has to use his ancient tomb to activate staff so
everyturn he takes 2 from atomb keeping my sphinx down and 2 from my bob. I win
a few turns with a tendrils in hand.

7-1

finals: Bant Fish
g1 He mulls to 5 and plays a hiearch and go. I had mulled to 6 but drew recall,
so I did that. A turn or so later I am able to gifts for fast mana and drop
bargain. Bargain draws me into a ton of good spells non of which being a tutor
for tendrils till I get down to 5 life. I am able to play academy a ton of
artifacts bounce them all then cast a rit and tendrils for the win.

g2: I punt this one pretty good. He has a team and I have a bob and set up a
gifts, which was pretty hard from where I was sitting. I couldn't think of any
piles that would give me the necessary 9 storm, so I set up a bad pile. The
problem was I had like one ritual and a consultation as my only business spells.
 He gave me time walk and tinker. I look at my board to see only one blue mana
open which was frustrating so I tinker. However I am at 4 life right now. He
swings for 2 with an exalted selkie and I flip tendrils over from.my bob.

g3: I mull to 6, he starts with a hierach. I have the recall again to make this
unfair. I then drop a lotus petal and pass. He attempts to play cannonist, which
meets my force. I then vamp for tinker, then tinker for sphinx on my turn. The
game is over a few turns later.

8-1

Some changes:
- 2 tinker/jar from the maindeck. I was not really impressed with it, and
haven't been ever to be honest. If i had to suggest what to play over it, it
would prob be Grim and FoF.

- 1 ich hate + 1 Tinker in the sb. Tinker sphinx is really good right now and a
big reason I won the tournament. Every time It hit play vs Mud or Fish I felt
like I couldn't lose.

Matchups: (mostly based off the tournament, and some limited testing we did)
Dredge: Storm usually has a good dredge matchup since it can win game ones. This
deck, although relying on bob more so then any other storm deck, still has the
ability to just win.

Bant Fish: Thinking its prob in this decks favor. The only two cards you really
care about are force of will and spell pierce. Spell pierce can be played around
and force isn't the biggest of deals. Some lists are also rocking the aven
mindcensor which could be a problem.

Tezz: Probably even to slightly favored in tezz favor depending on number of
duress/ mystic remoras they are playing. This pretty much comes down to having
bob out. Bob will single handily win you this match if you play correctly.

Mud: Slightly favored. One of the biggest strengths of the deck is the manabase.
5 Basics is a lot. Combine that with forces and 3 maindeck bounce, the matchup
isn't too bad. Lodestone is the worst card for you, but thats pretty much what
made their deck again.